The person that is you can be reduced to five statistics: Strength, Intelligence, Dexterity, Charisma, and Will. You begin the game with a score of 1 in each stat, plus 3 additional points which you may distribute as you see fit. How you distribute your bonus points will help determine the nature of your character and how you interact with the universe.
Strength – Physical musculature, endurance, athletic prowess. A high score in this stat will make you a more powerful warrior. A low score will make you a tired weakling.
Intelligence – Mental computing ability, creativity, cleverness, wisdom, and understanding of the nature of things. A high score in this stat will help you outwit the enemy and keep ahead of the competition. A low score will make it difficult for you to grasp some concepts.
Dexterity – Your flexibility, agility, reflexes, sense of kinesthetics, and ability to fire a gun accurately. A high score in this stat will help you pull off tricky maneuvers. A low score will make you a clumsy person.
Charisma – Force of character, social grace, good looks, aura of charm, ability to lead. A high score in this stat will make others trust you. A low score will cause others to shun and distrust you.
Will – Beneath the thin veneer of your personality, behind everything you learn and all the choices you make, there is the raw force that drives you. A high score in this stat will help you to keep going where others have failed. A low score will make you a weak, spineless person. One can even have a battle of Wills with others.
In some rare instances your statistics may be temporarily lowered. For instance, great injury can lower your Strength or Dexterity, confusion can lower your Intelligence or Charisma, and a great ordeal can lower your Will. (Hint: While a 2 in any score is better than a 1, having a 3 in one score may give you an edge in some situations. Still, it is a risky gamble, as you do not have many skill points that you can distribute at first.)